mirror of
https://github.com/Wei-Shaw/claude-relay-service.git
synced 2026-01-23 17:39:16 +00:00
chore: update frontend build for v1.1.82 [skip ci]
This commit is contained in:
777
web/admin-spa/node_modules/@antfu/utils/dist/index.mjs
generated
vendored
777
web/admin-spa/node_modules/@antfu/utils/dist/index.mjs
generated
vendored
@@ -1,777 +0,0 @@
|
||||
function clamp(n, min, max) {
|
||||
return Math.min(max, Math.max(min, n));
|
||||
}
|
||||
function sum(...args) {
|
||||
return flattenArrayable(args).reduce((a, b) => a + b, 0);
|
||||
}
|
||||
function lerp(min, max, t) {
|
||||
const interpolation = clamp(t, 0, 1);
|
||||
return min + (max - min) * interpolation;
|
||||
}
|
||||
function remap(n, inMin, inMax, outMin, outMax) {
|
||||
const interpolation = (n - inMin) / (inMax - inMin);
|
||||
return lerp(outMin, outMax, interpolation);
|
||||
}
|
||||
|
||||
function toArray(array) {
|
||||
array = array ?? [];
|
||||
return Array.isArray(array) ? array : [array];
|
||||
}
|
||||
function flattenArrayable(array) {
|
||||
return toArray(array).flat(1);
|
||||
}
|
||||
function mergeArrayable(...args) {
|
||||
return args.flatMap((i) => toArray(i));
|
||||
}
|
||||
function partition(array, ...filters) {
|
||||
const result = Array.from({ length: filters.length + 1 }).fill(null).map(() => []);
|
||||
array.forEach((e, idx, arr) => {
|
||||
let i = 0;
|
||||
for (const filter of filters) {
|
||||
if (filter(e, idx, arr)) {
|
||||
result[i].push(e);
|
||||
return;
|
||||
}
|
||||
i += 1;
|
||||
}
|
||||
result[i].push(e);
|
||||
});
|
||||
return result;
|
||||
}
|
||||
function uniq(array) {
|
||||
return Array.from(new Set(array));
|
||||
}
|
||||
function uniqueBy(array, equalFn) {
|
||||
return array.reduce((acc, cur) => {
|
||||
const index = acc.findIndex((item) => equalFn(cur, item));
|
||||
if (index === -1)
|
||||
acc.push(cur);
|
||||
return acc;
|
||||
}, []);
|
||||
}
|
||||
function last(array) {
|
||||
return at(array, -1);
|
||||
}
|
||||
function remove(array, value) {
|
||||
if (!array)
|
||||
return false;
|
||||
const index = array.indexOf(value);
|
||||
if (index >= 0) {
|
||||
array.splice(index, 1);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
function at(array, index) {
|
||||
const len = array.length;
|
||||
if (!len)
|
||||
return void 0;
|
||||
if (index < 0)
|
||||
index += len;
|
||||
return array[index];
|
||||
}
|
||||
function range(...args) {
|
||||
let start, stop, step;
|
||||
if (args.length === 1) {
|
||||
start = 0;
|
||||
step = 1;
|
||||
[stop] = args;
|
||||
} else {
|
||||
[start, stop, step = 1] = args;
|
||||
}
|
||||
const arr = [];
|
||||
let current = start;
|
||||
while (current < stop) {
|
||||
arr.push(current);
|
||||
current += step || 1;
|
||||
}
|
||||
return arr;
|
||||
}
|
||||
function move(arr, from, to) {
|
||||
arr.splice(to, 0, arr.splice(from, 1)[0]);
|
||||
return arr;
|
||||
}
|
||||
function clampArrayRange(n, arr) {
|
||||
return clamp(n, 0, arr.length - 1);
|
||||
}
|
||||
function sample(arr, quantity) {
|
||||
return Array.from({ length: quantity }, (_) => arr[Math.round(Math.random() * (arr.length - 1))]);
|
||||
}
|
||||
function shuffle(array) {
|
||||
for (let i = array.length - 1; i > 0; i--) {
|
||||
const j = Math.floor(Math.random() * (i + 1));
|
||||
[array[i], array[j]] = [array[j], array[i]];
|
||||
}
|
||||
return array;
|
||||
}
|
||||
|
||||
function assert(condition, message) {
|
||||
if (!condition)
|
||||
throw new Error(message);
|
||||
}
|
||||
const toString = (v) => Object.prototype.toString.call(v);
|
||||
function getTypeName(v) {
|
||||
if (v === null)
|
||||
return "null";
|
||||
const type = toString(v).slice(8, -1).toLowerCase();
|
||||
return typeof v === "object" || typeof v === "function" ? type : typeof v;
|
||||
}
|
||||
function noop() {
|
||||
}
|
||||
|
||||
function isDeepEqual(value1, value2) {
|
||||
const type1 = getTypeName(value1);
|
||||
const type2 = getTypeName(value2);
|
||||
if (type1 !== type2)
|
||||
return false;
|
||||
if (type1 === "array") {
|
||||
if (value1.length !== value2.length)
|
||||
return false;
|
||||
return value1.every((item, i) => {
|
||||
return isDeepEqual(item, value2[i]);
|
||||
});
|
||||
}
|
||||
if (type1 === "object") {
|
||||
const keyArr = Object.keys(value1);
|
||||
if (keyArr.length !== Object.keys(value2).length)
|
||||
return false;
|
||||
return keyArr.every((key) => {
|
||||
return isDeepEqual(value1[key], value2[key]);
|
||||
});
|
||||
}
|
||||
return Object.is(value1, value2);
|
||||
}
|
||||
|
||||
function notNullish(v) {
|
||||
return v != null;
|
||||
}
|
||||
function noNull(v) {
|
||||
return v !== null;
|
||||
}
|
||||
function notUndefined(v) {
|
||||
return v !== void 0;
|
||||
}
|
||||
function isTruthy(v) {
|
||||
return Boolean(v);
|
||||
}
|
||||
|
||||
const isDef = (val) => typeof val !== "undefined";
|
||||
const isBoolean = (val) => typeof val === "boolean";
|
||||
const isFunction = (val) => typeof val === "function";
|
||||
const isNumber = (val) => typeof val === "number";
|
||||
const isString = (val) => typeof val === "string";
|
||||
const isObject = (val) => toString(val) === "[object Object]";
|
||||
const isUndefined = (val) => toString(val) === "[object Undefined]";
|
||||
const isNull = (val) => toString(val) === "[object Null]";
|
||||
const isRegExp = (val) => toString(val) === "[object RegExp]";
|
||||
const isDate = (val) => toString(val) === "[object Date]";
|
||||
const isWindow = (val) => typeof window !== "undefined" && toString(val) === "[object Window]";
|
||||
const isBrowser = typeof window !== "undefined";
|
||||
|
||||
function slash(str) {
|
||||
return str.replace(/\\/g, "/");
|
||||
}
|
||||
function ensurePrefix(prefix, str) {
|
||||
if (!str.startsWith(prefix))
|
||||
return prefix + str;
|
||||
return str;
|
||||
}
|
||||
function ensureSuffix(suffix, str) {
|
||||
if (!str.endsWith(suffix))
|
||||
return str + suffix;
|
||||
return str;
|
||||
}
|
||||
function template(str, ...args) {
|
||||
const [firstArg, fallback] = args;
|
||||
if (isObject(firstArg)) {
|
||||
const vars = firstArg;
|
||||
return str.replace(/{([\w\d]+)}/g, (_, key) => vars[key] || ((typeof fallback === "function" ? fallback(key) : fallback) ?? key));
|
||||
} else {
|
||||
return str.replace(/{(\d+)}/g, (_, key) => {
|
||||
const index = Number(key);
|
||||
if (Number.isNaN(index))
|
||||
return key;
|
||||
return args[index];
|
||||
});
|
||||
}
|
||||
}
|
||||
const urlAlphabet = "useandom-26T198340PX75pxJACKVERYMINDBUSHWOLF_GQZbfghjklqvwyzrict";
|
||||
function randomStr(size = 16, dict = urlAlphabet) {
|
||||
let id = "";
|
||||
let i = size;
|
||||
const len = dict.length;
|
||||
while (i--)
|
||||
id += dict[Math.random() * len | 0];
|
||||
return id;
|
||||
}
|
||||
function capitalize(str) {
|
||||
return str[0].toUpperCase() + str.slice(1).toLowerCase();
|
||||
}
|
||||
const _reFullWs = /^\s*$/;
|
||||
function unindent(str) {
|
||||
const lines = (typeof str === "string" ? str : str[0]).split("\n");
|
||||
const whitespaceLines = lines.map((line) => _reFullWs.test(line));
|
||||
const commonIndent = lines.reduce((min, line, idx) => {
|
||||
var _a;
|
||||
if (whitespaceLines[idx])
|
||||
return min;
|
||||
const indent = (_a = line.match(/^\s*/)) == null ? void 0 : _a[0].length;
|
||||
return indent === void 0 ? min : Math.min(min, indent);
|
||||
}, Number.POSITIVE_INFINITY);
|
||||
let emptyLinesHead = 0;
|
||||
while (emptyLinesHead < lines.length && whitespaceLines[emptyLinesHead])
|
||||
emptyLinesHead++;
|
||||
let emptyLinesTail = 0;
|
||||
while (emptyLinesTail < lines.length && whitespaceLines[lines.length - emptyLinesTail - 1])
|
||||
emptyLinesTail++;
|
||||
return lines.slice(emptyLinesHead, lines.length - emptyLinesTail).map((line) => line.slice(commonIndent)).join("\n");
|
||||
}
|
||||
|
||||
const timestamp = () => +Date.now();
|
||||
|
||||
function batchInvoke(functions) {
|
||||
functions.forEach((fn) => fn && fn());
|
||||
}
|
||||
function invoke(fn) {
|
||||
return fn();
|
||||
}
|
||||
function tap(value, callback) {
|
||||
callback(value);
|
||||
return value;
|
||||
}
|
||||
|
||||
function objectMap(obj, fn) {
|
||||
return Object.fromEntries(
|
||||
Object.entries(obj).map(([k, v]) => fn(k, v)).filter(notNullish)
|
||||
);
|
||||
}
|
||||
function isKeyOf(obj, k) {
|
||||
return k in obj;
|
||||
}
|
||||
function objectKeys(obj) {
|
||||
return Object.keys(obj);
|
||||
}
|
||||
function objectEntries(obj) {
|
||||
return Object.entries(obj);
|
||||
}
|
||||
function deepMerge(target, ...sources) {
|
||||
if (!sources.length)
|
||||
return target;
|
||||
const source = sources.shift();
|
||||
if (source === void 0)
|
||||
return target;
|
||||
if (isMergableObject(target) && isMergableObject(source)) {
|
||||
objectKeys(source).forEach((key) => {
|
||||
if (key === "__proto__" || key === "constructor" || key === "prototype")
|
||||
return;
|
||||
if (isMergableObject(source[key])) {
|
||||
if (!target[key])
|
||||
target[key] = {};
|
||||
if (isMergableObject(target[key])) {
|
||||
deepMerge(target[key], source[key]);
|
||||
} else {
|
||||
target[key] = source[key];
|
||||
}
|
||||
} else {
|
||||
target[key] = source[key];
|
||||
}
|
||||
});
|
||||
}
|
||||
return deepMerge(target, ...sources);
|
||||
}
|
||||
function deepMergeWithArray(target, ...sources) {
|
||||
if (!sources.length)
|
||||
return target;
|
||||
const source = sources.shift();
|
||||
if (source === void 0)
|
||||
return target;
|
||||
if (Array.isArray(target) && Array.isArray(source))
|
||||
target.push(...source);
|
||||
if (isMergableObject(target) && isMergableObject(source)) {
|
||||
objectKeys(source).forEach((key) => {
|
||||
if (key === "__proto__" || key === "constructor" || key === "prototype")
|
||||
return;
|
||||
if (Array.isArray(source[key])) {
|
||||
if (!target[key])
|
||||
target[key] = [];
|
||||
deepMergeWithArray(target[key], source[key]);
|
||||
} else if (isMergableObject(source[key])) {
|
||||
if (!target[key])
|
||||
target[key] = {};
|
||||
deepMergeWithArray(target[key], source[key]);
|
||||
} else {
|
||||
target[key] = source[key];
|
||||
}
|
||||
});
|
||||
}
|
||||
return deepMergeWithArray(target, ...sources);
|
||||
}
|
||||
function isMergableObject(item) {
|
||||
return isObject(item) && !Array.isArray(item);
|
||||
}
|
||||
function objectPick(obj, keys, omitUndefined = false) {
|
||||
return keys.reduce((n, k) => {
|
||||
if (k in obj) {
|
||||
if (!omitUndefined || obj[k] !== void 0)
|
||||
n[k] = obj[k];
|
||||
}
|
||||
return n;
|
||||
}, {});
|
||||
}
|
||||
function clearUndefined(obj) {
|
||||
Object.keys(obj).forEach((key) => obj[key] === void 0 ? delete obj[key] : {});
|
||||
return obj;
|
||||
}
|
||||
function hasOwnProperty(obj, v) {
|
||||
if (obj == null)
|
||||
return false;
|
||||
return Object.prototype.hasOwnProperty.call(obj, v);
|
||||
}
|
||||
|
||||
function createSingletonPromise(fn) {
|
||||
let _promise;
|
||||
function wrapper() {
|
||||
if (!_promise)
|
||||
_promise = fn();
|
||||
return _promise;
|
||||
}
|
||||
wrapper.reset = async () => {
|
||||
const _prev = _promise;
|
||||
_promise = void 0;
|
||||
if (_prev)
|
||||
await _prev;
|
||||
};
|
||||
return wrapper;
|
||||
}
|
||||
function sleep(ms, callback) {
|
||||
return new Promise(
|
||||
(resolve) => setTimeout(async () => {
|
||||
await (callback == null ? void 0 : callback());
|
||||
resolve();
|
||||
}, ms)
|
||||
);
|
||||
}
|
||||
function createPromiseLock() {
|
||||
const locks = [];
|
||||
return {
|
||||
async run(fn) {
|
||||
const p = fn();
|
||||
locks.push(p);
|
||||
try {
|
||||
return await p;
|
||||
} finally {
|
||||
remove(locks, p);
|
||||
}
|
||||
},
|
||||
async wait() {
|
||||
await Promise.allSettled(locks);
|
||||
},
|
||||
isWaiting() {
|
||||
return Boolean(locks.length);
|
||||
},
|
||||
clear() {
|
||||
locks.length = 0;
|
||||
}
|
||||
};
|
||||
}
|
||||
function createControlledPromise() {
|
||||
let resolve, reject;
|
||||
const promise = new Promise((_resolve, _reject) => {
|
||||
resolve = _resolve;
|
||||
reject = _reject;
|
||||
});
|
||||
promise.resolve = resolve;
|
||||
promise.reject = reject;
|
||||
return promise;
|
||||
}
|
||||
|
||||
/* eslint-disable no-undefined,no-param-reassign,no-shadow */
|
||||
|
||||
/**
|
||||
* Throttle execution of a function. Especially useful for rate limiting
|
||||
* execution of handlers on events like resize and scroll.
|
||||
*
|
||||
* @param {number} delay - A zero-or-greater delay in milliseconds. For event callbacks, values around 100 or 250 (or even higher)
|
||||
* are most useful.
|
||||
* @param {Function} callback - A function to be executed after delay milliseconds. The `this` context and all arguments are passed through,
|
||||
* as-is, to `callback` when the throttled-function is executed.
|
||||
* @param {object} [options] - An object to configure options.
|
||||
* @param {boolean} [options.noTrailing] - Optional, defaults to false. If noTrailing is true, callback will only execute every `delay` milliseconds
|
||||
* while the throttled-function is being called. If noTrailing is false or unspecified, callback will be executed
|
||||
* one final time after the last throttled-function call. (After the throttled-function has not been called for
|
||||
* `delay` milliseconds, the internal counter is reset).
|
||||
* @param {boolean} [options.noLeading] - Optional, defaults to false. If noLeading is false, the first throttled-function call will execute callback
|
||||
* immediately. If noLeading is true, the first the callback execution will be skipped. It should be noted that
|
||||
* callback will never executed if both noLeading = true and noTrailing = true.
|
||||
* @param {boolean} [options.debounceMode] - If `debounceMode` is true (at begin), schedule `clear` to execute after `delay` ms. If `debounceMode` is
|
||||
* false (at end), schedule `callback` to execute after `delay` ms.
|
||||
*
|
||||
* @returns {Function} A new, throttled, function.
|
||||
*/
|
||||
function throttle (delay, callback, options) {
|
||||
var _ref = options || {},
|
||||
_ref$noTrailing = _ref.noTrailing,
|
||||
noTrailing = _ref$noTrailing === void 0 ? false : _ref$noTrailing,
|
||||
_ref$noLeading = _ref.noLeading,
|
||||
noLeading = _ref$noLeading === void 0 ? false : _ref$noLeading,
|
||||
_ref$debounceMode = _ref.debounceMode,
|
||||
debounceMode = _ref$debounceMode === void 0 ? undefined : _ref$debounceMode;
|
||||
/*
|
||||
* After wrapper has stopped being called, this timeout ensures that
|
||||
* `callback` is executed at the proper times in `throttle` and `end`
|
||||
* debounce modes.
|
||||
*/
|
||||
|
||||
|
||||
var timeoutID;
|
||||
var cancelled = false; // Keep track of the last time `callback` was executed.
|
||||
|
||||
var lastExec = 0; // Function to clear existing timeout
|
||||
|
||||
function clearExistingTimeout() {
|
||||
if (timeoutID) {
|
||||
clearTimeout(timeoutID);
|
||||
}
|
||||
} // Function to cancel next exec
|
||||
|
||||
|
||||
function cancel(options) {
|
||||
var _ref2 = options || {},
|
||||
_ref2$upcomingOnly = _ref2.upcomingOnly,
|
||||
upcomingOnly = _ref2$upcomingOnly === void 0 ? false : _ref2$upcomingOnly;
|
||||
|
||||
clearExistingTimeout();
|
||||
cancelled = !upcomingOnly;
|
||||
}
|
||||
/*
|
||||
* The `wrapper` function encapsulates all of the throttling / debouncing
|
||||
* functionality and when executed will limit the rate at which `callback`
|
||||
* is executed.
|
||||
*/
|
||||
|
||||
|
||||
function wrapper() {
|
||||
for (var _len = arguments.length, arguments_ = new Array(_len), _key = 0; _key < _len; _key++) {
|
||||
arguments_[_key] = arguments[_key];
|
||||
}
|
||||
|
||||
var self = this;
|
||||
var elapsed = Date.now() - lastExec;
|
||||
|
||||
if (cancelled) {
|
||||
return;
|
||||
} // Execute `callback` and update the `lastExec` timestamp.
|
||||
|
||||
|
||||
function exec() {
|
||||
lastExec = Date.now();
|
||||
callback.apply(self, arguments_);
|
||||
}
|
||||
/*
|
||||
* If `debounceMode` is true (at begin) this is used to clear the flag
|
||||
* to allow future `callback` executions.
|
||||
*/
|
||||
|
||||
|
||||
function clear() {
|
||||
timeoutID = undefined;
|
||||
}
|
||||
|
||||
if (!noLeading && debounceMode && !timeoutID) {
|
||||
/*
|
||||
* Since `wrapper` is being called for the first time and
|
||||
* `debounceMode` is true (at begin), execute `callback`
|
||||
* and noLeading != true.
|
||||
*/
|
||||
exec();
|
||||
}
|
||||
|
||||
clearExistingTimeout();
|
||||
|
||||
if (debounceMode === undefined && elapsed > delay) {
|
||||
if (noLeading) {
|
||||
/*
|
||||
* In throttle mode with noLeading, if `delay` time has
|
||||
* been exceeded, update `lastExec` and schedule `callback`
|
||||
* to execute after `delay` ms.
|
||||
*/
|
||||
lastExec = Date.now();
|
||||
|
||||
if (!noTrailing) {
|
||||
timeoutID = setTimeout(debounceMode ? clear : exec, delay);
|
||||
}
|
||||
} else {
|
||||
/*
|
||||
* In throttle mode without noLeading, if `delay` time has been exceeded, execute
|
||||
* `callback`.
|
||||
*/
|
||||
exec();
|
||||
}
|
||||
} else if (noTrailing !== true) {
|
||||
/*
|
||||
* In trailing throttle mode, since `delay` time has not been
|
||||
* exceeded, schedule `callback` to execute `delay` ms after most
|
||||
* recent execution.
|
||||
*
|
||||
* If `debounceMode` is true (at begin), schedule `clear` to execute
|
||||
* after `delay` ms.
|
||||
*
|
||||
* If `debounceMode` is false (at end), schedule `callback` to
|
||||
* execute after `delay` ms.
|
||||
*/
|
||||
timeoutID = setTimeout(debounceMode ? clear : exec, debounceMode === undefined ? delay - elapsed : delay);
|
||||
}
|
||||
}
|
||||
|
||||
wrapper.cancel = cancel; // Return the wrapper function.
|
||||
|
||||
return wrapper;
|
||||
}
|
||||
|
||||
/* eslint-disable no-undefined */
|
||||
/**
|
||||
* Debounce execution of a function. Debouncing, unlike throttling,
|
||||
* guarantees that a function is only executed a single time, either at the
|
||||
* very beginning of a series of calls, or at the very end.
|
||||
*
|
||||
* @param {number} delay - A zero-or-greater delay in milliseconds. For event callbacks, values around 100 or 250 (or even higher) are most useful.
|
||||
* @param {Function} callback - A function to be executed after delay milliseconds. The `this` context and all arguments are passed through, as-is,
|
||||
* to `callback` when the debounced-function is executed.
|
||||
* @param {object} [options] - An object to configure options.
|
||||
* @param {boolean} [options.atBegin] - Optional, defaults to false. If atBegin is false or unspecified, callback will only be executed `delay` milliseconds
|
||||
* after the last debounced-function call. If atBegin is true, callback will be executed only at the first debounced-function call.
|
||||
* (After the throttled-function has not been called for `delay` milliseconds, the internal counter is reset).
|
||||
*
|
||||
* @returns {Function} A new, debounced function.
|
||||
*/
|
||||
|
||||
function debounce (delay, callback, options) {
|
||||
var _ref = options || {},
|
||||
_ref$atBegin = _ref.atBegin,
|
||||
atBegin = _ref$atBegin === void 0 ? false : _ref$atBegin;
|
||||
|
||||
return throttle(delay, callback, {
|
||||
debounceMode: atBegin !== false
|
||||
});
|
||||
}
|
||||
|
||||
/*
|
||||
How it works:
|
||||
`this.#head` is an instance of `Node` which keeps track of its current value and nests another instance of `Node` that keeps the value that comes after it. When a value is provided to `.enqueue()`, the code needs to iterate through `this.#head`, going deeper and deeper to find the last value. However, iterating through every single item is slow. This problem is solved by saving a reference to the last value as `this.#tail` so that it can reference it to add a new value.
|
||||
*/
|
||||
|
||||
class Node {
|
||||
value;
|
||||
next;
|
||||
|
||||
constructor(value) {
|
||||
this.value = value;
|
||||
}
|
||||
}
|
||||
|
||||
class Queue {
|
||||
#head;
|
||||
#tail;
|
||||
#size;
|
||||
|
||||
constructor() {
|
||||
this.clear();
|
||||
}
|
||||
|
||||
enqueue(value) {
|
||||
const node = new Node(value);
|
||||
|
||||
if (this.#head) {
|
||||
this.#tail.next = node;
|
||||
this.#tail = node;
|
||||
} else {
|
||||
this.#head = node;
|
||||
this.#tail = node;
|
||||
}
|
||||
|
||||
this.#size++;
|
||||
}
|
||||
|
||||
dequeue() {
|
||||
const current = this.#head;
|
||||
if (!current) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.#head = this.#head.next;
|
||||
this.#size--;
|
||||
return current.value;
|
||||
}
|
||||
|
||||
clear() {
|
||||
this.#head = undefined;
|
||||
this.#tail = undefined;
|
||||
this.#size = 0;
|
||||
}
|
||||
|
||||
get size() {
|
||||
return this.#size;
|
||||
}
|
||||
|
||||
* [Symbol.iterator]() {
|
||||
let current = this.#head;
|
||||
|
||||
while (current) {
|
||||
yield current.value;
|
||||
current = current.next;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const AsyncResource = {
|
||||
bind(fn, _type, thisArg) {
|
||||
return fn.bind(thisArg);
|
||||
},
|
||||
};
|
||||
|
||||
function pLimit(concurrency) {
|
||||
if (!((Number.isInteger(concurrency) || concurrency === Number.POSITIVE_INFINITY) && concurrency > 0)) {
|
||||
throw new TypeError('Expected `concurrency` to be a number from 1 and up');
|
||||
}
|
||||
|
||||
const queue = new Queue();
|
||||
let activeCount = 0;
|
||||
|
||||
const next = () => {
|
||||
activeCount--;
|
||||
|
||||
if (queue.size > 0) {
|
||||
queue.dequeue()();
|
||||
}
|
||||
};
|
||||
|
||||
const run = async (function_, resolve, arguments_) => {
|
||||
activeCount++;
|
||||
|
||||
const result = (async () => function_(...arguments_))();
|
||||
|
||||
resolve(result);
|
||||
|
||||
try {
|
||||
await result;
|
||||
} catch {}
|
||||
|
||||
next();
|
||||
};
|
||||
|
||||
const enqueue = (function_, resolve, arguments_) => {
|
||||
queue.enqueue(
|
||||
AsyncResource.bind(run.bind(undefined, function_, resolve, arguments_)),
|
||||
);
|
||||
|
||||
(async () => {
|
||||
// This function needs to wait until the next microtask before comparing
|
||||
// `activeCount` to `concurrency`, because `activeCount` is updated asynchronously
|
||||
// when the run function is dequeued and called. The comparison in the if-statement
|
||||
// needs to happen asynchronously as well to get an up-to-date value for `activeCount`.
|
||||
await Promise.resolve();
|
||||
|
||||
if (activeCount < concurrency && queue.size > 0) {
|
||||
queue.dequeue()();
|
||||
}
|
||||
})();
|
||||
};
|
||||
|
||||
const generator = (function_, ...arguments_) => new Promise(resolve => {
|
||||
enqueue(function_, resolve, arguments_);
|
||||
});
|
||||
|
||||
Object.defineProperties(generator, {
|
||||
activeCount: {
|
||||
get: () => activeCount,
|
||||
},
|
||||
pendingCount: {
|
||||
get: () => queue.size,
|
||||
},
|
||||
clearQueue: {
|
||||
value() {
|
||||
queue.clear();
|
||||
},
|
||||
},
|
||||
});
|
||||
|
||||
return generator;
|
||||
}
|
||||
|
||||
const VOID = Symbol("p-void");
|
||||
class PInstance extends Promise {
|
||||
constructor(items = [], options) {
|
||||
super(() => {
|
||||
});
|
||||
this.items = items;
|
||||
this.options = options;
|
||||
this.promises = /* @__PURE__ */ new Set();
|
||||
}
|
||||
get promise() {
|
||||
var _a;
|
||||
let batch;
|
||||
const items = [...Array.from(this.items), ...Array.from(this.promises)];
|
||||
if ((_a = this.options) == null ? void 0 : _a.concurrency) {
|
||||
const limit = pLimit(this.options.concurrency);
|
||||
batch = Promise.all(items.map((p2) => limit(() => p2)));
|
||||
} else {
|
||||
batch = Promise.all(items);
|
||||
}
|
||||
return batch.then((l) => l.filter((i) => i !== VOID));
|
||||
}
|
||||
add(...args) {
|
||||
args.forEach((i) => {
|
||||
this.promises.add(i);
|
||||
});
|
||||
}
|
||||
map(fn) {
|
||||
return new PInstance(
|
||||
Array.from(this.items).map(async (i, idx) => {
|
||||
const v = await i;
|
||||
if (v === VOID)
|
||||
return VOID;
|
||||
return fn(v, idx);
|
||||
}),
|
||||
this.options
|
||||
);
|
||||
}
|
||||
filter(fn) {
|
||||
return new PInstance(
|
||||
Array.from(this.items).map(async (i, idx) => {
|
||||
const v = await i;
|
||||
const r = await fn(v, idx);
|
||||
if (!r)
|
||||
return VOID;
|
||||
return v;
|
||||
}),
|
||||
this.options
|
||||
);
|
||||
}
|
||||
forEach(fn) {
|
||||
return this.map(fn).then();
|
||||
}
|
||||
reduce(fn, initialValue) {
|
||||
return this.promise.then((array) => array.reduce(fn, initialValue));
|
||||
}
|
||||
clear() {
|
||||
this.promises.clear();
|
||||
}
|
||||
then(fn) {
|
||||
const p2 = this.promise;
|
||||
if (fn)
|
||||
return p2.then(fn);
|
||||
else
|
||||
return p2;
|
||||
}
|
||||
catch(fn) {
|
||||
return this.promise.catch(fn);
|
||||
}
|
||||
finally(fn) {
|
||||
return this.promise.finally(fn);
|
||||
}
|
||||
}
|
||||
function p(items, options) {
|
||||
return new PInstance(items, options);
|
||||
}
|
||||
|
||||
export { assert, at, batchInvoke, capitalize, clamp, clampArrayRange, clearUndefined, createControlledPromise, createPromiseLock, createSingletonPromise, debounce, deepMerge, deepMergeWithArray, ensurePrefix, ensureSuffix, flattenArrayable, getTypeName, hasOwnProperty, invoke, isBoolean, isBrowser, isDate, isDeepEqual, isDef, isFunction, isKeyOf, isNull, isNumber, isObject, isRegExp, isString, isTruthy, isUndefined, isWindow, last, lerp, mergeArrayable, move, noNull, noop, notNullish, notUndefined, objectEntries, objectKeys, objectMap, objectPick, p, partition, randomStr, range, remap, remove, sample, shuffle, slash, sleep, sum, tap, template, throttle, timestamp, toArray, toString, unindent, uniq, uniqueBy };
|
||||
Reference in New Issue
Block a user