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refactor(ios): dedupe gateway helpers
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70
apps/ios/Sources/Status/StatusActivityBuilder.swift
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70
apps/ios/Sources/Status/StatusActivityBuilder.swift
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import SwiftUI
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enum StatusActivityBuilder {
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static func build(
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appModel: NodeAppModel,
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voiceWakeEnabled: Bool,
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cameraHUDText: String?,
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cameraHUDKind: NodeAppModel.CameraHUDKind?
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) -> StatusPill.Activity? {
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// Keep the top pill consistent across tabs (camera + voice wake + pairing states).
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if appModel.isBackgrounded {
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return StatusPill.Activity(
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title: "Foreground required",
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systemImage: "exclamationmark.triangle.fill",
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tint: .orange)
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}
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let gatewayStatus = appModel.gatewayStatusText.trimmingCharacters(in: .whitespacesAndNewlines)
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let gatewayLower = gatewayStatus.lowercased()
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if gatewayLower.contains("repair") {
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return StatusPill.Activity(title: "Repairing…", systemImage: "wrench.and.screwdriver", tint: .orange)
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}
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if gatewayLower.contains("approval") || gatewayLower.contains("pairing") {
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return StatusPill.Activity(title: "Approval pending", systemImage: "person.crop.circle.badge.clock")
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}
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// Avoid duplicating the primary gateway status ("Connecting…") in the activity slot.
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if appModel.screenRecordActive {
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return StatusPill.Activity(title: "Recording screen…", systemImage: "record.circle.fill", tint: .red)
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}
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if let cameraHUDText, !cameraHUDText.isEmpty, let cameraHUDKind {
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let systemImage: String
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let tint: Color?
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switch cameraHUDKind {
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case .photo:
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systemImage = "camera.fill"
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tint = nil
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case .recording:
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systemImage = "video.fill"
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tint = .red
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case .success:
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systemImage = "checkmark.circle.fill"
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tint = .green
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case .error:
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systemImage = "exclamationmark.triangle.fill"
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tint = .red
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}
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return StatusPill.Activity(title: cameraHUDText, systemImage: systemImage, tint: tint)
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}
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if voiceWakeEnabled {
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let voiceStatus = appModel.voiceWake.statusText
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if voiceStatus.localizedCaseInsensitiveContains("microphone permission") {
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return StatusPill.Activity(title: "Mic permission", systemImage: "mic.slash", tint: .orange)
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}
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if voiceStatus == "Paused" {
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// Talk mode intentionally pauses voice wake to release the mic. Don't spam the HUD for that case.
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if appModel.talkMode.isEnabled {
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return nil
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}
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let suffix = appModel.isBackgrounded ? " (background)" : ""
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return StatusPill.Activity(title: "Voice Wake paused\(suffix)", systemImage: "pause.circle.fill")
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}
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}
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return nil
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}
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}
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