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feat(gateway): add agents.create/update/delete methods (#11045)
* feat(gateway): add agents.create/update/delete methods * fix(lint): preserve memory-lancedb load error cause * feat(gateway): trash agent files on agents.delete * chore(protocol): regenerate Swift gateway models * fix(gateway): stabilize agents.create dirs and agentDir * feat(gateway): support avatar in agents.create * fix: prep agents.create/update/delete handlers (#11045) (thanks @advaitpaliwal) - Reuse movePathToTrash from browser/trash.ts (has ~/.Trash fallback on non-macOS) - Fix partial-failure: workspace setup now runs before config write - Always write Name to IDENTITY.md regardless of emoji/avatar - Add unit tests for agents.create, agents.update, agents.delete - Add CHANGELOG entry --------- Co-authored-by: Tyler Yust <TYTYYUST@YAHOO.COM>
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@@ -1589,6 +1589,140 @@ public struct AgentSummary: Codable, Sendable {
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}
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}
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public struct AgentsCreateParams: Codable, Sendable {
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public let name: String
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public let workspace: String
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public let emoji: String?
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public let avatar: String?
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public init(
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name: String,
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workspace: String,
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emoji: String?,
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avatar: String?
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) {
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self.name = name
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self.workspace = workspace
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self.emoji = emoji
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self.avatar = avatar
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}
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private enum CodingKeys: String, CodingKey {
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case name
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case workspace
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case emoji
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case avatar
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}
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}
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public struct AgentsCreateResult: Codable, Sendable {
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public let ok: Bool
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public let agentid: String
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public let name: String
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public let workspace: String
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public init(
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ok: Bool,
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agentid: String,
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name: String,
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workspace: String
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) {
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self.ok = ok
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self.agentid = agentid
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self.name = name
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self.workspace = workspace
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}
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private enum CodingKeys: String, CodingKey {
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case ok
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case agentid = "agentId"
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case name
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case workspace
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}
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}
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public struct AgentsUpdateParams: Codable, Sendable {
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public let agentid: String
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public let name: String?
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public let workspace: String?
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public let model: String?
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public let avatar: String?
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public init(
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agentid: String,
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name: String?,
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workspace: String?,
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model: String?,
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avatar: String?
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) {
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self.agentid = agentid
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self.name = name
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self.workspace = workspace
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self.model = model
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self.avatar = avatar
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}
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private enum CodingKeys: String, CodingKey {
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case agentid = "agentId"
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case name
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case workspace
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case model
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case avatar
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}
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}
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public struct AgentsUpdateResult: Codable, Sendable {
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public let ok: Bool
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public let agentid: String
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public init(
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ok: Bool,
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agentid: String
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) {
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self.ok = ok
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self.agentid = agentid
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}
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private enum CodingKeys: String, CodingKey {
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case ok
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case agentid = "agentId"
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}
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}
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public struct AgentsDeleteParams: Codable, Sendable {
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public let agentid: String
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public let deletefiles: Bool?
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public init(
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agentid: String,
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deletefiles: Bool?
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) {
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self.agentid = agentid
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self.deletefiles = deletefiles
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}
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private enum CodingKeys: String, CodingKey {
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case agentid = "agentId"
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case deletefiles = "deleteFiles"
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}
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}
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public struct AgentsDeleteResult: Codable, Sendable {
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public let ok: Bool
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public let agentid: String
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public let removedbindings: Int
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public init(
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ok: Bool,
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agentid: String,
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removedbindings: Int
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) {
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self.ok = ok
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self.agentid = agentid
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self.removedbindings = removedbindings
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}
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private enum CodingKeys: String, CodingKey {
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case ok
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case agentid = "agentId"
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case removedbindings = "removedBindings"
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}
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}
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public struct AgentsFileEntry: Codable, Sendable {
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public let name: String
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public let path: String
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